However, if a character scores by carrying the Orb into the opposing Pyre, that character is then banished for the entire next round, so you can’t just score with the same character over and over again. If an enemy comes into contact with your Aura, they are banished for a matter of seconds, allowing you an opportunity to score. Each character has an Aura in a circle around them that they can also launch in an area around them. This game mode, called Rites in Pyre, works a bit like Tag as well. …even if you just play it as a sports game, it’s a damn good sports game. It’s fast-paced, intricate fun that only gets more in-depth when you add in the decidedly not sports-game elements. That said, even if you just play it as a sports game, it’s a damn good sports game. Was it going to be like Bastion, or Transistor? Was I going to need an intricate knowledge of Supergiant Games to really enjoy it? ![]() I went into Pyre completely blind, having no idea what I was getting myself into. But whatever it is Supergiant Games has created this time in Pyre, it’s as close to perfect as any other game that’s come out this year. If it sounds like I’m describing a sports game instead of a whimsical action role-playing game, that theme will come up again, I promise. ![]() That said, Supergiant Games has kept with its formula of not keeping to a formula, creating yet another entirely new core game mode that uses the framework of 3-on-3 basketball, but fuses it with rugby and high-fantasy. Indeed, one would expect nothing less from Supergiant Games, the studio behind both Bastion and Transistor, each of which have appeared on countless “Best Indie Games of All Time” lists. ![]() With just two days of release under its belt, Pyre has already turned into quite the sensation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |