![]() Restructured the settings menu to be more intuitiveįixed path selection dialog from sometimes appearing offscreenĪdded wildcard search support to the file loading windowįixed the -fullscreen command-line option Redesigned the input and hotkey settings windows to be easier to use and with clearer naming + iconsĪdded option to make hotkeys combinatorial (eg Ctrl+F) instead of separate (eg F11 or Gamepad L-shoulder) Redesigned the settings and tools windows to use lists instead of tabs Improved MLT_REQ Super Game Boy emulation fixes Killer Instinct to default to player 1 instead of player 2 Īdded option to disable video dimming during pausing (useful for screenshots with window decorations) Improved mosaic emulation for the fast PPUĪdded entropy (randomness) settings default to no randomness for movie recording (guarantees consistent playback) Lowered volume during fast forwarding and rewinding to reduce audio distortionĪdded option to mute sound during fast forwarding and rewindingĪdded an option to deinterlace all SNES games by rendering at 480p (almost no speed hit highly recommended)Īdded multi-monitor support to Windows, Linux, and BSD "Entropy: none" technically counts as well, for demoscene software made for SNES copiersĪdded dialog for IPS patching to choose whether they were made for headered or unheadered ROMs "Echo shadow RAM" for older Super Mario World ROM hacks "No VRAM blocking" for older fan translations Much smarter automatic HD mode 7 perspective correction support Īdded a new "hotfixes" option to fix critical (deadlocking) bugs that also occur on real hardware (eg for Dirt Racer)Īdded options to emulate bugs in ZSNES and older Snes9X releases to increase compatibility: Greatly improved macOS support, fixing all obvious bugs and adding fullscreen supportĪdded libretro target The other coprocessors (DSP-1, Cx4, etc) support HLE which results in all of their operations occurring instantly, so it didn't seem useful to add overclocking to them. The SA-1 and SuperFX can also be overclocked in this way. The result is a method of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected.) Pero no el de toda la vida, sino uno desarrollado desde cero que promete la posibilidad de acelerar cualquier juego sin efectos secundarios indeseados.īsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio during this time. ![]() Parece que la próxima versión de bsnes traerá un extra importante: overclocking. La última versión de higan que tengo es la 106, y efectivamente el sistema no sale en los menús. Ares, el nuevo emulador de Near, antes byuuįunciona Neo Geo Pocket? o aun esta en desarollo?es que no lo he visto en los menusĮstará en desarrollo.
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